It's All About Mass Morphies Law is a robot morphology driven 3D shooter with a simple basic law: each weapon hit transfers mass from the victim's damaged limb to the corresponding limb of the attacker. Mass Means Balance An immediate consequence of mass-stealing is that skilled players become tall and easy to hit, whereas beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy the game. Fairness ensues. Mass Means Mastery Your skill will not be expressed by your kill-death-ratio but rather by your body size, and the bigger you get the harder it will be to stay big. Mass Means Victory In team games the goal is to have the biggest Avatar, which can be achieved in different ways and has different consequences depending on the game mode.
Morphing is integral to every part of the game and makes every match feel different. A Morphie’s Body Morphies have bodies capable of growing and shrinking their individual body parts independently. Morphies have 8 different body parts you can steal mass from, and each one affects your abilities in one way or another. For example, the size of your lower body affects the behavior of your butt-rocket. Adapt Your Individual Strategy With long legs you can jump on buildings, when you are small you can hide in tiny holes. Thanks to the impact that every limb has on your abilities and the way the maps are designed, each size configuration will allow you to do things that other sizes cannot do. Create Team Strategies Friendly fire does not change the size of your team Avatar and can therefore be used to implement advanced team tactics. For example, you could shift your team mass from one player to another, allowing each of your team members to reach an advantageous position. Used the right way, friendly fire can be a crucial part of your team strategy.